Entry tags:
PERMISSIONS, INFO & OPT-OUT;
GENERAL:
★ In Character☆ PHYSICAL AFFECTION/HUGGING/KISSING ETC: Ed is a very stand-offish character when it comes to physical affection, so do not expect this to be well received. Friends have gotten away with hugs and a kiss on the cheek, obviously some development is bound to happen in a sex game that will make him gradually more open to this depending on CR.
☆ FLIRTING: He's going to get very awkward, so if your character enjoys blushing, I guess have at it.☆ PHYSICAL VIOLENCE: Fighting is the norm in canon and he's been in a horror game before, but please discuss it with me if your character plans to attack him.
☆ INJURY: I'm all for injury in a fight, having artificial limbs means Ed can come out of some more severe "injuries" mostly unharmed as long as a mechanic can fix him up. Again, this would require discussion.
☆ KILLING THIS CHARACTER: I've done it before, but I would prefer to avoid it unless there's a specific plot related reason.
In games where revival from death is not an option I will not be killing him permanently.
☆ RELATIONSHIPS: Ed is not an easy ship! I always say if it develops naturally, it'll happen.
In summary: ed's like, "my heart forever belongs to al. and that doesn't sound weird at all." - quote courtesy of
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In all seriousness though, Ed's still vaguely preoccupied with someone from another game so he might be hard to get into a committed relationship. He's also more experienced which means more comfortable with things like flirting and physical affection than might be expected, but just barely so.
☆ PSYCHIC/PSIONIC/MINDREADING/TELEPATHY: He's a normal human being with normal human limits. He can't use or block these abilities, please discuss with me first if you intend to do this.
☆ MAGICAL INFORMATION: Ed's an alchemist, what he considers science your character may consider magic.
☆ MEDICAL INFORMATION: For anyone that doesn't know, Ed has two metal prosthetic limbs. He wears full length sleeves and gloves to cover them, but he's not so secretive to go out of his way to conceal them. If your character is perceptive enough to pick up on this or has a super human ability that would detect it, feel free to notice! Just let me know so it doesn't come out of left field. He's also covered in scars, but that's not unusual.
☆ CHARACTERS THAT CAN DETECT DEATH: Ed was shot in a previous game
☆ OFFENSIVE SUBJECTS & TRIGGERS: Ed has some pretty weird triggers thanks to previous game history. Sometimes I still find myself surprised by new things I hadn't expected. He pretty much refuses to drink tea and won't even discuss eating crab (long story), he's had time to get over some of his major canon triggers - like talking animals - most topics are things he can generally handle.
☆ ANYTHING ELSE? His personality info, if you want the TL;DR version.
Feel free to overreact to his alchemy or automail. He's used to it.
☆ Important Appearance Info
☆ 2003 VS MANGA INFO For those of you manga/Brotherhood familiar, (especially those canon blind to 2003):
- '03 Ed does not have the same gaudy gothic tastes as his manga counterpart.
- In fact, many of their personality traits are vastly different (willingness to kill, denial factor, lack of a "react first, think later" mentality etc.)
- Ed has a scar on his abdomen similar to manga Ed's due to an in-game event that resulted in another character attacking him
- I borrow some manga canon stuff that isn't explicitly stated/explored in the '03 series as "head canon" as long as it makes sense/isn't contradicted in '03 canon. (for instance, Ed's nightmares and pain in the rain etc.)
- If you're curious about anything there or something seems contradictory in that it only applies to manga Ed in canon, that may be why.
- I am always happy to discuss/explain any of these topics!
If you have any questions about what your character is looking at or should experience, please feel free to contact me before tagging.
★ Out of Character
☆ BACKTAGGING: Yes, I suffer migraines and can go a few days between tags so I am SUPER back tag friendly! I can prioritize specific threads if the outcome is time sensitive. Please let me know if this will be an issue for you and you'd rather discuss/drop a thread!☆ THREADHOPPING: Please discuss first.
☆ FOURTHWALLING: No thanks.
☆ ANYTHING ELSE? Apparently not, since the previous notes in this section don't apply to his current game.
OPT-OUT:
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☆ POWERS & ABILITIES
☆☆ ALCHEMY
In the 2003 anime series alchemists appear to be capable of determining the makeup of their target simply by touch. In one scene Edward repeatedly changes the structure of his automail so that the alchemist he's battling can't predict what it will be made of in order to destroy it. In typical shonen anime style, he explains that as he does it. Alchemy in this particular series has been described by fans as "quantum physics" but the rules vary from how alchemy works in the manga/Brotherhood plotline to some degree.
To create the energy required to form a transmutation alchemists must make a circle, otherwise referred to as an array. Circles have various symbols in them to aid with specific transmutations, and also in a way reflect the personality of the person who drew it. In the case of alchemists who have performed the forbidden, and attempted to resurrect a human - thus seeing the gate (otherwise referred to as Truth) - drawing circles are no longer necessary to transmute matter. Rather these alchemists have the knowledge provided to them that the necessary runes required to transmute are considered (within) their own body. Because of this, alchemists, in this case, need only make the circle, itself. Since they can use their own body for this, rather than having to draw one out physically, it is almost always the case that these alchemists simply clap their hands together to form the circular shape required for a transmutation. Others have noted this motion to appear as praying, but the circle itself is visible in the shape that their arms make once their hands are closed together - making them the circle necessary to transmute.
Edward is shown transmuting with only half an arm, but can't transmute when the arm is missing entirely. Also of note, in this particular canon, someone that is capable of transmuting without circles creates a blue light in their transmutations where other alchemists have a yellow light unless using an outside amplifier.
The most familiar form of alchemy known in the real world is the medieval concept of turning lead into gold - an act strictly forbidden in the country of Amestris, second only to one other. The law that transmutations cannot be performed to bring a deceased human back to life. Human transmutation simply does not work, despite the concept that there is, seemingly, no limit to what power alchemists can obtain through knowledge. It has been proven on several occasions (although none are known of outside of legend, due to the forbidden nature of the taboo.) Life only flows in one direction, nothing can be done to reverse this and return a creature that has passed to the previous state of living. There is one exception to this rule, but rather than spoil a 15 year old canon, I won't mention it specifically.
VISUALS:
2003:
1. 2.
Brotherhood:
3. 4. 5. 6.
☆ ☆ NON-ALCHEMY RELATED SKILLS
CANON SKILLS:
- martial arts, as trained by Izumi
- basic survival skills, shelter creation, making fires, hunting, fishing and prepping food in the wild, etc.
- fighting, Ed uses blades and prefers to wield a spear but he'll just transmute his arm in a pinch
- the very basic concept of automail care due to being on his own so many years without a mechanic
- code creating and breaking, this is tied into the use of alchemy as alchemists write notes in code
- multilingual and mastered fluency in a whole language in less than two years, he'll learn languages fast
- it's a common fan belief that he learned more than just German considering where he traveled and what he studied there (Latin is popular)
- rocket scientist. Canon is at least 20 years ahead of real-world tech in this department, as far as I can tell.
- some basic knowledge in biology and medical science
- some sort of forensic science? This one makes the least sense and I tend to avoid getting into it in games for that reason, but it's there
- lockpicking, this is apparently a hobby for kids in Risembool
- cards, he's shown in canon to cheat, which may or may not come up depending on how petty he's feeling
CRAU SKILLS:
- drink mixing (Ed has worked at and owned his own - personal - bar)
- hacking (Ed learned a very basic and primitive form of hacking in the first world he was in, due to the simplicity of that game's network)
- basic understanding of modern computers beyond that
- languages: additional languages were learned, including braille and sign language
- knife throwing/darts/card throwing
- strategy games like chess were common practice